Edit of asset "SpatialAudio3D" Accepted
| Old/Current | New/Edit | |
|---|---|---|
| Title | SpatialAudio3D | |
| Description |
Realistic spatial acoustics for Godot 4, driven entirely by your level geometry. * Distance delay - sound reaches the player at the correct time based on speed of sound * Raycast reverb - reflection points are placed automatically at surrounding surfaces * Room size detection - reverb tail length adapts to the measured dimensions of the space * Occlusion filtering - walls between source and listener smoothly cut high frequencies * Proximity bass - low-end increases naturally as you approach a reflecting surface * Crack-free crossfading - dual-player A/B system avoids audio glitches when delay changes * Zero manual setup - extends AudioStreamPlayer3D , works with your existing collision geometry |
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| Category | Demos | |
| License | MIT | |
| Repository Provider | GitHub | |
| Repository Url | https://github.com/claudehohl/SpatialAudio3D | |
| Issues Url | https://github.com/claudehohl/SpatialAudio3D/issues | |
| Godot version | Godot 4.7 | Godot 4.7 |
| Version String | 1.0.3 | 1.0.3 |
| Download Commit | cf26fe4c847d36e6d0d7a2116e7fe0218c10c514 | cf26fe4c847d36e6d0d7a2116e7fe0218c10c514 |
| Download Url (Computed) | https://github.com/claudehohl/SpatialAudio3D/archive/cf26fe4c847d36e6d0d7a2116e7fe0218c10c514.zip | https://github.com/claudehohl/SpatialAudio3D/archive/cf26fe4c847d36e6d0d7a2116e7fe0218c10c514.zip |
| Icon Url |
https://raw.githubusercontent.com/claudehohl/SpatialAudio3D/refs/heads/main/addons/spatial_audio_3d/icon.png
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