Edit of asset "Open Godot MCP" Accepted
| Old/Current | New/Edit | |
|---|---|---|
| Title | Open Godot MCP | |
| Description |
Open-source MCP (Model Context Protocol) bridge for AI-driven Godot development, testing, and debugging. Lets AI agents (Claude, GPT, etc.) control the Godot editor and runtime via a WebSocket bridge: - Scene/node manipulation, script editing, resource management - Deterministic playtesting, input injection, screenshot capture - Network condition simulation, multiplayer testing - C# project support, LSP integration, profiler access - In-editor dock with one-click update notifications - Agnes/NVIDIA AI API integration (vision, image gen, video gen) - Process lifecycle management (parent watchdog, --shutdown-all) - Screenshot cleanup UI, project-level config Companion Python MCP server: pip install open-godot-mcp Docs: https://github.com/masteryee-labs/Open-Godot-MCP/tree/main/Docs --- Latest update (0.1.10) --- ## v0.1.10 — Client 連線 ENet port 自動解析 ### Fixed - **Client 連線 ENet port 自動解析**:client role 啟動時,`args.connect_to` 帶的 port 原本是 MCP WS port(例如 `127.0.0.1:7070`),但遊戲需要連的是 ENet port(例如 `8910`)。現在自動從 `Data/CSV/game_settings.csv` 讀取 `network,default_port` 的值,取代 `connect_to` 的 port,讓遊戲連到正確的 ENet 伺服器。若 `game_settings.csv` 不存在或無對應 row,則沿用原 `connect_to`(遊戲內建預設 port)。 ### Tests - 新增 3 個測試:`_read_enet_port` 找到 port、檔案不存在回 `None`、row 不存在回 `None`。 **完整測試套件:62 passed** |
Open-source MCP (Model Context Protocol) bridge for AI-driven Godot development, testing, and debugging. Lets AI agents (Claude, GPT, etc.) control the Godot editor and runtime via a WebSocket bridge: - Scene/node manipulation, script editing, resource management - Deterministic playtesting, input injection, screenshot capture - Network condition simulation, multiplayer testing - C# project support, LSP integration, profiler access - In-editor dock with one-click update notifications - Agnes/NVIDIA AI API integration (vision, image gen, video gen) - Process lifecycle management (parent watchdog, --shutdown-all) - Screenshot cleanup UI, project-level config Companion Python MCP server: pip install open-godot-mcp Docs: https://github.com/masteryee-labs/Open-Godot-MCP/tree/main/Docs --- Latest update (0.1.8) --- "## 修正 Dock 極窄裁切 + .gitignore 補充 + README 更新\n\n### 修正\n\n**Dock 極窄時文字被裁切(根因修正)**\n\nCheckButton/Button 的文字有不可壓縮的最小寬度。長文字如「視覺(看圖,base64 直傳)」強迫 VBox 至其最小寬度,dock 縮到最窄時右邊被裁掉約一個中文字元。\n\n修法:`_ready()` 遞迴設所有 Button/CheckButton/OptionButton 的 `text_overrun_behavior = OVERRUN_TRIM_ELLIPSIS`,允許按鈕縮到文字寬度以下並顯示「…」而非硬裁切。\n\n**截圖清理區排列改善**\n\n從 HBoxContainer(Label + SpinBox 同行)改為 VBoxContainer(Label 在上、SpinBox 在下),SpinBox 取得完整列寬,不再跟 Label 搶水平空間。\n\n### 變更\n\n- **.gitignore 補充**:新增 coverage/profiling、Jupyter、type stubs、Poetry/Pipfile lock、Windows shortcuts、Godot export temp 等開源專案常見排除項\n- **README 更新**:版號至 0.1.8,新增截圖清理 UI、專案級設定檔功能說明\n\n### 更新方式\n\n```bash\nopen-godot-mcp --shutdown-all\nuv sync\n```\n\n重開 Godot 即可。\n" |
| Category | Tools | |
| License | MIT | |
| Repository Provider | Custom | |
| Repository Url | https://github.com/masteryee-labs/Open-Godot-MCP | |
| Issues Url | https://github.com/masteryee-labs/Open-Godot-MCP/issues | |
| Godot version | Godot 4.3 | |
| Version String | 0.1.10 | 0.1.8 |
| Download Commit | https://github.com/masteryee-labs/Open-Godot-MCP/releases/download/v0.1.10/open-godot-mcp-plugin.zip | https://github.com/masteryee-labs/Open-Godot-MCP/releases/download/v0.1.8/open-godot-mcp-plugin.zip |
| Download Url (Computed) | https://github.com/masteryee-labs/Open-Godot-MCP/releases/download/v0.1.10/open-godot-mcp-plugin.zip | https://github.com/masteryee-labs/Open-Godot-MCP/releases/download/v0.1.8/open-godot-mcp-plugin.zip |
| Icon Url |
https://raw.githubusercontent.com/masteryee-labs/Open-Godot-MCP/main/Docs/assets/icon.png
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https://raw.githubusercontent.com/masteryee-labs/Open-Godot-MCP/main/Docs/assets/icon.png
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